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Codex: rules A to Z
Rules
Cards
Rulings
212 articles
A
19
Abilities that Reference the Card's Own Name
Ability
Activated Ability
Active Player
Adjacent
Air Site
Airborne
Ally
Animate
Artifact
As If Adjacent
As If Connected
At Rest
Atlas
Atop
Attack
Aura
Aura minion
Avatar
B
13
Banished
Basic Ability
Basic Movement
Bearer
Below
Body of Water
Border
Bottom
Break Stealth
Broken Artifact
Bruin
Burrowed Safely
Burrowing
C
20
Can vs. Can't
Can't be Modified
Can't Drop
Card
Card Type
Cards with Multiple Types
Carriable Artifact
Carrying Artifacts
Carrying Units
Casting Spells
Cemetery
Characteristics
Charge
Closest
Codex
Collection
Conjure
Copy
Corner
Cost
D
14
Damage
Damage Grid
Dead Minion
Death Blow
Death's Door
Deathrite
Defend
Defender
Die
Disabled
Discard
Dispel
Draw
Drop
E
8
Earth Site
Element
Elemental Threshold and Affinity
Empty Site
End Phase
Enemy
Enter
Evil
F
12
Fight
Fire Site
Fireball
Flooded
Fly
Fly Over
Foot Soldier Token
For Free
Forced Movement
Forward
Frog Token
Fully Heal
G
1
Genesis
H
3
Hand
Healing
Here
I
5
Immobile
Interact
Intercept
Its Location
Its Site
K
3
Keyword Ability
Kill
Kill Credit
L
9
Lance
Land Site
Landbound
Lasts 3 of Your Turns
Lethal
Life
Location
Look At
Lose
M
13
Magic
Main Phase
Mana
Mana Cost
Mandatory Actions
Materials Needed to Play Sorcery
May and Can
Minion
Move
Move and Attack
Movement +X
Moves Freely
Must Be Cast
N
4
Near
Nearby
Non-Active Player
Normal Size
O
6
On the Ground
Ongoing Effect
Only It Can Cast
Ordering Ongoing Effects - The Layer System
Oversized Units
Ownership and Control
P
11
Passive Ability
Path
Pay Life
Phrases that are Synonymous
Phrases with Subtle Meanings
Pick Up
Play
Power
Prevention Effect
Printed Ability
Projectile
R
11
Random
Range of Motion
Ranged, Ranged X, and +X Range
Rarity
Realm
Region
Replace
Replacement Effect
Row and Column
Royalty
Rubble
S
26
Sacrifice
Search
Setup
Silenced
Site
Skeleton Token
Span of Land
Special Ability
Spell
Spellbook
Spellcaster
Split Power
Square
Start Phase
Stealth
Step
Stops
Storyline
Strike
Stronger, Strongest, Weaker, Weakest
Submerge
Subsurface
Subtypes
Summon
Summoning Sickness
Surface
T
15
Tap
Target
Tawny
Teleport
The Golden Rule
The Silver Rule
There
Token
Top
Top Border
Tournament Rules
Transform
Traverse
Triggered Ability
Turn Overview
U
8
Unburrow
Uncontrolled
Under
Underground
Underwater
Unit
Untap
Updated Cards
V
2
Void
Voidwalk
W
6
Ward
Water Site
Waterbound
When it Arrives
Winning the Game
Wounded
Y
1
You
Z
2
Zero
Zone
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