COMPENDIUM

Old Salt Anchorman

Old Salt Anchorman
AlphaBeta
Alpha
Beta
Illustrated by Vincent Pompetti
MinionOrdinaryAlpha · Beta
2MANA
waterTHRESHOLD
2POWER

Nearby allies can't be moved by enemy spells and abilities.

"Neither should a ship rely on one small anchor, nor a life on one fair hope." ― Epictetus
Does this ability protect my minions from movement effects like forceful burrowing (e.g. Bury), submerge (e.g. Drown), and teleportation (e.g. Chaos Twister)?
Yes, all of those effects are movement. With Chaos Twister, don't even attempt to blow the card if the target is an ally nearby Old Salt Anchorman.
Does this ability prevent my opponent from rearranging sites? (e.g. Earthquake, Atlas Wanderers)
No, your opponent can still rearrange sites, because that doesn't count as moving the units, just the sites.
Does this ability stop effects which cause an ally to take their own steps (e.g. Guile Sirens, Coy Nixie, Lure)?
No. Sailors historically have trouble resisting the siren's call.

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